Anytime a player gets a rebound, they chin the ball, pivot to the outside, and “bust out” by taking two dribbles up the floor while looking for the pitch ahead.
A guard can use the speed dribble to start the attack (and can go coast to coast if they can) while looking for the pitch ahead. A Rim Runner must pitch to a guard after two dribbles.
The guards without the ball get wide and fill the nearest sideline lane while sprinting to the corners looking for the pitch.
The rim runner sprints to the rim and then slides to the block opposite the ball.
When in doubt (or when we don’t have the transition basket), the
four guards fill the four perimeter spots (two corners and two top
spots outside the lane lines).
After a made shot, the nearest player gets the ball out of the net, gets out of bounds and quickly makes the inbound pass.
The nearest guards to the sidelines get wide and sprint the sidelines, continuing to the corners.
The rim runner heads up the floor sprinting to the left elbow before diving to the basket.
DRIVE & KICK
When a player drives from the top, the wing player on her side of the court drifts to the corner. The wing player on the opposite side cuts above the free throw line extended, and the player in the post drifts to the weak side of the basket.
If a player is on top and is unable to penetrate into the key, she drives the ball straight at the girl on the wing who cuts behind her to receive a hand off screen for the open shot, drive, or the pass back to "1" who flares to the corner.
If the wing player drives, she sees the "5" who has drifted to the weak side, the "3" who has cut to the wing, the "4" who has replaced at the top of the key, and the "1" who has flared to the corner.