LADY PIONEERS
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LADY PIONEERS
BASKETBALL

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SYSTEM OFFENSE

Our transition offense is taken directly from the original System break created by Paul Westhead and used with his Loyola Marymount men's team, his Phoenix Mercury team, and his University of Oregon women's team. Additional resources are shown to the right.

Anytime a player gets a rebound, they chin the ball, pivot to the outside, and “bust out” by taking two dribbles up the floor while looking for the pitch ahead.

A guard can use the speed dribble to start the attack (and can go coast to coast if they can) while looking for the pitch ahead. A Rim Runner must pitch to a guard after two dribbles.

The guards without the ball get wide and fill the nearest sideline lane while sprinting to the corners looking for the pitch.

The rim runner sprints to the rim and then slides to the block opposite the ball.

When in doubt (or when we don’t have the transition basket), the four guards fill the four perimeter spots (two corners and two top spots outside the lane lines).

After a made shot, the nearest player gets the ball out of the net, gets out of bounds and quickly makes the inbound pass.

The nearest guards to the sidelines get wide and sprint the sidelines, continuing to the corners.

The rim runner heads up the floor sprinting to the left elbow before diving to the basket.


Fast Break Checklist: 1) Look "Across the Street" at the "3" running wide and cutting to the left block. If she is going to be open she will be open early. 2) Look "Up the Street" at the "2" spotting up on the right side for the three pointer. 3) "Rack It" by taking the ball all the way to the basket. 4) Hit the "Rim Runner" ("5") by pitching ahead to the "2" and she hits "5" on the dive cut to the basket. 5) Hit the "Dragon" ("4") who "drags" behind the play and spots up for the jump shot at the left lane line extended.
If "2" does not have the three pointer and can't get the pass to "5" on the dive cut, she can either drive or reverse the ball around to the "3." "4" and "1" then set a double screen for "2."
The "Rim Runner" ("5") must always be looking for any back court pressure on the "1." She should v-cut back to the middle of the floor to receive the inbound pass.
Once "5" has received the inbound pass, "1" has her defender behind her and can make a full speed diagonal cut through to the middle of the floor. "5" pivots and hits "1" on that diagonal cut .
If we have not scored in transition and are in a five-on-five situation in the half court. We have two offensive rules: 1) If you are open, shoot.  2) If you are not open for the shot, drive. In order to understand our options when we drive we have some basic principles we follow.

DRIVE & KICK

When a player drives from the top, the wing player on her side of the court drifts to the corner. The wing player on the opposite side cuts above the free throw line extended, and the player in the post drifts to the weak side of the basket.

FILL THE WAKE
When a player drives from the top, the other top player will "fill their wake" by replacing them right behind them. As the driver sucks the defense into the paint, she can jump stop, pivot, and hit the player right behind her for the open shot.

EURO FLIP

If a player is on top and is unable to penetrate into the key, she drives the ball straight at the girl on the wing who cuts behind her to receive a hand off screen for the open shot, drive, or the pass back to "1" who flares to the corner.

2ND DRIVE

If the wing player drives, she sees the "5" who has drifted to the weak side, the "3" who has cut to the wing, the "4" who has replaced at the top of the key, and the "1" who has flared to the corner.


3RD DRIVE
If the ball is kicked out to the opposite side, the "3" will have the exact same options if she drives into the key.
5 OUT - SCREENERS
We may elect to go to our 5 Out set at various points in the game. In Screeners, 1 passes to the wing and makes the cut to the elbow to set a screen. 5 curls off the screen and looks for the pass from 4.

5 OUT SCREENERS (CONT.)
1 holds the screen for 3 (the second cutter) who cuts to the top of the key for the shot or the reversal to 1 who flares off her screen.

5 OUT SCREENERS (CONT.)
If nothing is open, the floor is still balanced and spread and the same action can be run again on either side.


5 OUT CUTTERS
In "Cutters" we don't set any screens. We simply pass, cut and keep the floor balanced by filling the vacant spots.
5 OUT CUTTERS (CONT.)
If there is a pass from the top to the wing, the passer cuts to the basket and fills the weak side corner if she doesn't receive the pass.
5 OUT CUTTERS (CONT.)
If there is a pass from the wing to the top, the passer cuts to the basket and fills the same side corner. If the wing pass goes to the corner, the wing cuts to the basket and continues to the opposite corner.
5 OUT CUTTERS (CONT.)
If the corner player passes out of the corner, she cuts to the basket and replaces herself back in the same corner. If the ball goes back
to the top, the same rotation continues.