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Anytime a player gets a rebound, they chin the ball, pivot to the outside, and “bust out” by taking two dribbles up the floor while looking for the pitch ahead.

A guard can use the speed dribble to start the attack (and can go coast to coast if they can) while looking for the pitch ahead. A rim runner must pitch to a guard after two dribbles.

The guards without the ball get wide and fill the nearest sideline lane while sprinting to the corners looking for the pitch.

The rim runner sprints to the rim and then slides to the block opposite the ball.

When in doubt (or when we don’t have the transition basket), the four guards fill the four perimeter spots (two corners and two top spots outside the lane lines).

After a made shot, the nearest player gets the ball out of the net, gets out of bounds and quickly makes the inbounds pass.

The nearest guards to the sidelines get wide and sprint the sidelines, continuing to the corners.

The rim runner heads up the floor sprinting to the basket.









1 passes to the wing, cuts to the basket & posts up in the mid post area.

5 swings the ball across the top to the opposite wing, and cuts off 1's screen to the opposite post.
4 down screens for 1 to cut up to the top of the key. If 5 isn't open, 2 hits 1 at the top of the key for the shot.


1 passes to the wing, cuts to the basket & posts up in the mid post area.

5 reverses the ball to the top of the key & down screens for 1.

1 pops out for the shot or hits 5 on the deep post up after the screen.


5 cuts up the lane line & receives a pass from 1 who then makes a flare cut off 2's back screen.
5 swings the ball to 2 after the screen while 1 cuts into the middle of the lane.
5 & 4 set a double pin screen, letting 1 cut through the middle before closing the screen.


If 1 is not open at the top of the key, 2 drives baseline.

If 2 can't get to the basket for the score, she goes all the way to the baseline and hits 3 in the opposite corner.


1 passes to the wing and makes the cut to the elbow to set a screen. 5 cuts off the screen and looks for the pass from 4.
1 holds the screen for 3 (the second cutter) who cuts to the top of the key for the shot or the reversal to 1 who flares off her screen.
If nothing is open, the floor is still balanced and spread and the same action can be run again on either side.
This is the same action to the other side with 3 passing to 1 and setting the elbow screen. 4 cuts off the elbow screen and looks for a pass from 1.
If 4 isn't open on the basket cut 1 can hit 2 as the second cutter coming off the screen.
Once again, if no options come open, the floor is spread and balanced.


In "Cutters" we don't set any screens. We simply pass, cut and keep the floor balanced by filling the vacant spots.
If there is a pass from the top to the wing, the passer cuts to the basket and fills the weak side corner if she doesn't receive the pass.
If there is a pass from the wing to the top, the passer cuts to the basket and fills the same side corner. If the
wing pass goes to the corner, the wing cuts to the basket and continues to the opposite corner.
If the corner player passes out of the corner, she cuts to the basket and replaces herself back in the same corner.

If the ball goes back to the top, the same rotation continues.