LADY PIONEERS
B   A   S   K   E   T   B   A   L   L

LADY PIONEERS
BASKETBALL

C     O     A     C     H         R     I     V     E     N     E     S     S

BASKETBALL OUR WAY

FUNDAMENTAL DRILLS 

We start each practice with our fundamental drills for five minutes.

* Two Ball Chair Dribbling (1 minute)
* Mikans (2 minutes)
* Extended Mikans (2 minutes)


TOUGHNESS DRILLS

The second thing we do at each practice is a Toughness Drill. We rotate each drill, doing one per day.


* War Rebounding

* Loose Ball Smack Down

* 2 On 2 Rack Up Rebounding

* Iron Man


TRANSITION OFFENSE - PIONEER BREAK

We want to fast break at every opportunity. We look for fast break opportunities after ever steal and rebound but also after our opponent scores.


ROLES

* 2 Pushers, 2 Runners, 1 Trailer

* Runners get to the nearest sideline in 3 steps or less and hug the sideline all the way to the corners. 

* 1 Pusher gets the ball (either on the turnover or on the outlet). The opposite Pusher gets to the opposite sideline, delays, and hugs the sideline until they reach the volleyball line. Then, they gradually step to the 45 (free throw line extended).

* The Trailer trails the play unless she is ahead of the ball when the possession is secured - then, she sprints to the rim. As the Trailer, she follows the play and spots up at the top of the key.


RULES ON 3-POINTERS

* Threes must be uncontested

* Threes must be in range

* Threes must be in rhythm

* Threes are never taken off one pass unless that pass is coming from the paint (off a drive & kick or post and kick). The only exception is if the Trailer is left uncontested at the top of the key.

PROGRESSIONS (Break After A Make):

The Pusher with the ball must look for the quick scoring opportunity in the following order. If one option is not there, she progresses to the next option, etc. If she has gone through all five progressions without a fast break scoring opportunity, we play through the trailer and immediately Flow into our half court offense.

     1) Rack It (Pusher takes it all the way to the basket)

     2) Cross The Street - Next Pass (Pusher passes weak side to the opposite Pusher who either drives to the basket if the defender doesn't close out on her, or (if the defender does close out on her) makes the Next Pass to the Runner in the corner for the open three.

     3) Cross the Street - Boomerang (Pusher makes a skip pass to the Runner in the weak side corner who either drives the baseline (if the defender doesn't close out on her, or (if the defender does close out on her) makes the Boomerang pass back to the ball side Pusher for the open three.

     4) Trailer (Pusher reverses the ball to the Trailer at the top of the key). If the Trailer is left uncontested, she can take the three (uncontested, in range, in rhythm). Otherwise, we Flow straight into our half-court offense.


OUR DRILLS FOR BASIC TRANSITION OFFENSE

We rotate the first three of these transition drills, doing one per day. We do Pioneer Shooting every day.


* Michigan State

* Speed

* Showtime

* Pioneer Shooting


OUR DRILLS FOR THE PIONEER BREAK

We rotate these three Pioneer Break drills, doing one per day.


* 5 on 0 Options

* 5 in 35

* 5 on 2, 3, 4


HALFCOURT OFFENSE - FLOW

We signal Flow by either calling "Five" or showing "5" with a hand signal. 

The offense begins with 5 on the perimeter. We want to run our offense from the equivalent of the college or pro three-point line. If any player's defender gets both feet above the three-point line, she makes a hard backdoor cut to the basket. 

On any pass to the wing, the wing player follows these three progressions in order:
     1) Look for your own score (rip below the knees and score)
     2) Look to the back screen in front of the basket on the block
     3) Look to the top of the key for the three-pointer, drive, or reversal

CALLS & COUNTERS

Post
We signal Post by either calling "One" or showing "1" with a hand signal. If the defense switches screens, we run Post by putting our best three-point shooter at the top of the key and our best inside player in the post. We can also put any player in the post who has a mismatch over their defender.

Slip
We signal Slip by either calling "Two" or showing "2" with a hand signal. If the top defender cheats on the downscreen & denies the pass to the top, we run Slip with two of our best players exchanging spots at the top and in the post.

In Slip, the read is opposite of basic Flow:
     1) Look for your own score (rip below the knees and score)
     2) Look for the down screener and then slip to the strong block
     3) Look to the top of the key for the three-pointer, drive, or reversal

Slip is also our primary offense vs. a two-front zone (2-3 Zone)

Push
We signal Push by either calling "Three" or showing "3" with a hand signal. 

If the cutter's defender cheats the back screen by dropping below the screen toward the basket (to meet the cutter on the other side), we run Push and the cutter instead uses the screen to cut to the top of the open shot.

Box
We signal Box by calling "Four" or showing "4" with a hand signal. Box is our primary offense vs. an odd front zone (1-2-2, 3-2, etc.)

In Box, we simply put one player in the mid-high post with four players on the perimeter. When the ball is on one side, the weak side low player cuts to the weak side block and can even cut all the way across the key to the strong side block. If the ball is reversed, that player must cut out to the low wing again and the opposite low player makes the same cut. The player in the post has free reign to follow the ball and find the hole in the zone.

Kill
We signal Kill by calling "Kill." In Kill, we run basic Flow until we either get a layup or a foul.


1 ON 0 DRILLS FOR HALF COURT OFFENSE
The primary scoring areas in our half-court offense are the top of the key, wings, and mid-high post. Our breakdown drills are a series of 1on 0 and 1 on 1 drills to help us master scoring in each of these three areas. Emphasis in the 1 on 0 and 1 on 1 drills is on footwork and execution. Ideally, for 1 on 0 drills we divide the team into two or three groups. Players begin between the top of the key and midcourt. On each of the drive drills, we emphasize finishing with the inside hand, the pro hop, and the spin move. We will do 10-12 minutes of 1 on 0 each day with half of that time being spent on perimeter 1 on 0 and the other half on post 1 on 0.

* 1 On 0 Top Of The Key Catch & Shoot
* 1 on 0 Top Of The key Catch & Drive
* 1 on 0 Wing Rip & Go Baseline
* 1 on 0 Wing Catch & Shoot
* 1 on 0 Wing Rip & Pull Up Off The Bounce
* 1 on 0 In The Post - Square Up & Go
* 1 on 0 In The Post - Square Up & Rip
* 1 on 0 In The Post - Square Up, Rip & Spin
* 1 on 0 In The Post - Square Up, Jab & Shoot

1 ON 1 DRILLS FOR HALF COURT OFFENSE
All 1 on 1 drills are run in "Cut Throat" fashion for a set amount of time. The offensive player stays on until they are stopped. New players always come in on defense. If a defensive player gets a stop, they become the offensive player. Each player keeps a score and there are penalties for the losers. Each day in practice we follow up our 1 on 0 drills with one of the three Cut Throat sessions below.

* Top Of The Key Catch 1 on 1
* Top Of The Key Dribble 1 on 1
* Wing Catch 1 on 1